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backebone源码
阅读量:6642 次
发布时间:2019-06-25

本文共 54335 字,大约阅读时间需要 181 分钟。

//     Backbone.js 1.1.2

// (c) 2010-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors

// Backbone may be freely distributed under the MIT license.
// For all details and documentation:
//

(function(root, factory) {

// Set up Backbone appropriately for the environment. Start with AMD.

if (typeof define === 'function' && define.amd) {
define(['underscore', 'jquery', 'exports'], function(_, $, exports) {
// Export global even in AMD case in case this script is loaded with
// others that may still expect a global Backbone.
root.Backbone = factory(root, exports, _, $);
});

// Next for Node.js or CommonJS. jQuery may not be needed as a module.

} else if (typeof exports !== 'undefined') {
var _ = require('underscore');
factory(root, exports, _);

// Finally, as a browser global.

} else {
root.Backbone = factory(root, {}, root._, (root.jQuery || root.Zepto || root.ender || root.$));
}

}(this, function(root, Backbone, _, $) {

// Initial Setup

// -------------

// Save the previous value of the Backbone variable, so that it can be

// restored later on, if noConflict is used.
var previousBackbone = root.Backbone;

// Create local references to array methods we'll want to use later.

var array = [];
var push = array.push;
var slice = array.slice;
var splice = array.splice;

// Current version of the library. Keep in sync with package.json.

Backbone.VERSION = '1.1.2';

// For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns

// the $ variable.
Backbone.$ = $;

// Runs Backbone.js in noConflict mode, returning the Backbone variable

// to its previous owner. Returns a reference to this Backbone object.
Backbone.noConflict = function() {
root.Backbone = previousBackbone;
return this;
};

// Turn on emulateHTTP to support legacy HTTP servers. Setting this option

// will fake "PATCH", "PUT" and "DELETE" requests via the _method parameter and
// set a X-Http-Method-Override header.
Backbone.emulateHTTP = false;

// Turn on emulateJSON to support legacy servers that can't deal with direct

// application/json requests ... will encode the body as
// application/x-www-form-urlencoded instead and will send the model in a
// form param named model.
Backbone.emulateJSON = false;

// Backbone.Events

// ---------------

// A module that can be mixed in to any object in order to provide it with

// custom events. You may bind with on or remove with off callback
// functions to an event; trigger-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
// object.on('expand', function(){ alert('expanded'); });
// object.trigger('expand');
//
var Events = Backbone.Events = {

// Bind an event to a `callback` function. Passing `"all"` will bind// the callback to all events fired.on: function(name, callback, context) {  if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this;  this._events || (this._events = {});  var events = this._events[name] || (this._events[name] = []);  events.push({callback: callback, context: context, ctx: context || this});  return this;},// Bind an event to only be triggered a single time. After the first time// the callback is invoked, it will be removed.once: function(name, callback, context) {  if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this;  var self = this;  var once = _.once(function() {    self.off(name, once);    callback.apply(this, arguments);  });  once._callback = callback;  return this.on(name, once, context);},// Remove one or many callbacks. If `context` is null, removes all// callbacks with that function. If `callback` is null, removes all// callbacks for the event. If `name` is null, removes all bound// callbacks for all events.off: function(name, callback, context) {  var retain, ev, events, names, i, l, j, k;  if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;  if (!name && !callback && !context) {    this._events = void 0;    return this;  }  names = name ? [name] : _.keys(this._events);  for (i = 0, l = names.length; i < l; i++) {    name = names[i];    if (events = this._events[name]) {      this._events[name] = retain = [];      if (callback || context) {        for (j = 0, k = events.length; j < k; j++) {          ev = events[j];          if ((callback && callback !== ev.callback && callback !== ev.callback._callback) ||              (context && context !== ev.context)) {            retain.push(ev);          }        }      }      if (!retain.length) delete this._events[name];    }  }  return this;},// Trigger one or many events, firing all bound callbacks. Callbacks are// passed the same arguments as `trigger` is, apart from the event name// (unless you're listening on `"all"`, which will cause your callback to// receive the true name of the event as the first argument).trigger: function(name) {  if (!this._events) return this;  var args = slice.call(arguments, 1);  if (!eventsApi(this, 'trigger', name, args)) return this;  var events = this._events[name];  var allEvents = this._events.all;  if (events) triggerEvents(events, args);  if (allEvents) triggerEvents(allEvents, arguments);  return this;},// Tell this object to stop listening to either specific events ... or// to every object it's currently listening to.stopListening: function(obj, name, callback) {  var listeningTo = this._listeningTo;  if (!listeningTo) return this;  var remove = !name && !callback;  if (!callback && typeof name === 'object') callback = this;  if (obj) (listeningTo = {})[obj._listenId] = obj;  for (var id in listeningTo) {    obj = listeningTo[id];    obj.off(name, callback, this);    if (remove || _.isEmpty(obj._events)) delete this._listeningTo[id];  }  return this;}

};

// Regular expression used to split event strings.

var eventSplitter = /\s+/;

// Implement fancy features of the Events API such as multiple event

// names "change blur" and jQuery-style event maps {change: action}
// in terms of the existing API.
var eventsApi = function(obj, action, name, rest) {
if (!name) return true;

// Handle event maps.if (typeof name === 'object') {  for (var key in name) {    obj[action].apply(obj, [key, name[key]].concat(rest));  }  return false;}// Handle space separated event names.if (eventSplitter.test(name)) {  var names = name.split(eventSplitter);  for (var i = 0, l = names.length; i < l; i++) {    obj[action].apply(obj, [names[i]].concat(rest));  }  return false;}return true;

};

// A difficult-to-believe, but optimized internal dispatch function for

// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
}
};

var listenMethods = {listenTo: 'on', listenToOnce: 'once'};

// Inversion-of-control versions of on and once. Tell this object to

// listen to an event in another object ... keeping track of what it's
// listening to.
_.each(listenMethods, function(implementation, method) {
Events[method] = function(obj, name, callback) {
var listeningTo = this._listeningTo || (this._listeningTo = {});
var id = obj._listenId || (obj._listenId = _.uniqueId('l'));
listeningTo[id] = obj;
if (!callback && typeof name === 'object') callback = this;
obj[implementation](name, callback, this);
return this;
};
});

// Aliases for backwards compatibility.

Events.bind = Events.on;
Events.unbind = Events.off;

// Allow the Backbone object to serve as a global event bus, for folks who

// want global "pubsub" in a convenient place.
_.extend(Backbone, Events);

// Backbone.Model

// --------------

// Backbone Models are the basic data object in the framework --

// frequently representing a row in a table in a database on your server.
// A discrete chunk of data and a bunch of useful, related methods for
// performing computations and transformations on that data.

// Create a new model with the specified attributes. A client id (cid)

// is automatically generated and assigned for you.
var Model = Backbone.Model = function(attributes, options) {
var attrs = attributes || {};
options || (options = {});
this.cid = _.uniqueId('c');
this.attributes = {};
if (options.collection) this.collection = options.collection;
if (options.parse) attrs = this.parse(attrs, options) || {};
attrs = _.defaults({}, attrs, _.result(this, 'defaults'));
this.set(attrs, options);
this.changed = {};
this.initialize.apply(this, arguments);
};

// Attach all inheritable methods to the Model prototype.

_.extend(Model.prototype, Events, {

// A hash of attributes whose current and previous value differ.changed: null,// The value returned during the last failed validation.validationError: null,// The default name for the JSON `id` attribute is `"id"`. MongoDB and// CouchDB users may want to set this to `"_id"`.idAttribute: 'id',// Initialize is an empty function by default. Override it with your own// initialization logic.initialize: function(){},// Return a copy of the model's `attributes` object.toJSON: function(options) {  return _.clone(this.attributes);},// Proxy `Backbone.sync` by default -- but override this if you need// custom syncing semantics for *this* particular model.sync: function() {  return Backbone.sync.apply(this, arguments);},// Get the value of an attribute.get: function(attr) {  return this.attributes[attr];},// Get the HTML-escaped value of an attribute.escape: function(attr) {  return _.escape(this.get(attr));},// Returns `true` if the attribute contains a value that is not null// or undefined.has: function(attr) {  return this.get(attr) != null;},// Set a hash of model attributes on the object, firing `"change"`. This is// the core primitive operation of a model, updating the data and notifying// anyone who needs to know about the change in state. The heart of the beast.set: function(key, val, options) {  var attr, attrs, unset, changes, silent, changing, prev, current;  if (key == null) return this;  // Handle both `"key", value` and `{key: value}` -style arguments.  if (typeof key === 'object') {    attrs = key;    options = val;  } else {    (attrs = {})[key] = val;  }  options || (options = {});  // Run validation.  if (!this._validate(attrs, options)) return false;  // Extract attributes and options.  unset           = options.unset;  silent          = options.silent;  changes         = [];  changing        = this._changing;  this._changing  = true;  if (!changing) {    this._previousAttributes = _.clone(this.attributes);    this.changed = {};  }  current = this.attributes, prev = this._previousAttributes;  // Check for changes of `id`.  if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];  // For each `set` attribute, update or delete the current value.  for (attr in attrs) {    val = attrs[attr];    if (!_.isEqual(current[attr], val)) changes.push(attr);    if (!_.isEqual(prev[attr], val)) {      this.changed[attr] = val;    } else {      delete this.changed[attr];    }    unset ? delete current[attr] : current[attr] = val;  }  // Trigger all relevant attribute changes.  if (!silent) {    if (changes.length) this._pending = options;    for (var i = 0, l = changes.length; i < l; i++) {      this.trigger('change:' + changes[i], this, current[changes[i]], options);    }  }  // You might be wondering why there's a `while` loop here. Changes can  // be recursively nested within `"change"` events.  if (changing) return this;  if (!silent) {    while (this._pending) {      options = this._pending;      this._pending = false;      this.trigger('change', this, options);    }  }  this._pending = false;  this._changing = false;  return this;},// Remove an attribute from the model, firing `"change"`. `unset` is a noop// if the attribute doesn't exist.unset: function(attr, options) {  return this.set(attr, void 0, _.extend({}, options, {unset: true}));},// Clear all attributes on the model, firing `"change"`.clear: function(options) {  var attrs = {};  for (var key in this.attributes) attrs[key] = void 0;  return this.set(attrs, _.extend({}, options, {unset: true}));},// Determine if the model has changed since the last `"change"` event.// If you specify an attribute name, determine if that attribute has changed.hasChanged: function(attr) {  if (attr == null) return !_.isEmpty(this.changed);  return _.has(this.changed, attr);},// Return an object containing all the attributes that have changed, or// false if there are no changed attributes. Useful for determining what// parts of a view need to be updated and/or what attributes need to be// persisted to the server. Unset attributes will be set to undefined.// You can also pass an attributes object to diff against the model,// determining if there *would be* a change.changedAttributes: function(diff) {  if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;  var val, changed = false;  var old = this._changing ? this._previousAttributes : this.attributes;  for (var attr in diff) {    if (_.isEqual(old[attr], (val = diff[attr]))) continue;    (changed || (changed = {}))[attr] = val;  }  return changed;},// Get the previous value of an attribute, recorded at the time the last// `"change"` event was fired.previous: function(attr) {  if (attr == null || !this._previousAttributes) return null;  return this._previousAttributes[attr];},// Get all of the attributes of the model at the time of the previous// `"change"` event.previousAttributes: function() {  return _.clone(this._previousAttributes);},// Fetch the model from the server. If the server's representation of the// model differs from its current attributes, they will be overridden,// triggering a `"change"` event.fetch: function(options) {  options = options ? _.clone(options) : {};  if (options.parse === void 0) options.parse = true;  var model = this;  var success = options.success;  options.success = function(resp) {    if (!model.set(model.parse(resp, options), options)) return false;    if (success) success(model, resp, options);    model.trigger('sync', model, resp, options);  };  wrapError(this, options);  return this.sync('read', this, options);},// Set a hash of model attributes, and sync the model to the server.// If the server returns an attributes hash that differs, the model's// state will be `set` again.save: function(key, val, options) {  var attrs, method, xhr, attributes = this.attributes;  // Handle both `"key", value` and `{key: value}` -style arguments.  if (key == null || typeof key === 'object') {    attrs = key;    options = val;  } else {    (attrs = {})[key] = val;  }  options = _.extend({validate: true}, options);  // If we're not waiting and attributes exist, save acts as  // `set(attr).save(null, opts)` with validation. Otherwise, check if  // the model will be valid when the attributes, if any, are set.  if (attrs && !options.wait) {    if (!this.set(attrs, options)) return false;  } else {    if (!this._validate(attrs, options)) return false;  }  // Set temporary attributes if `{wait: true}`.  if (attrs && options.wait) {    this.attributes = _.extend({}, attributes, attrs);  }  // After a successful server-side save, the client is (optionally)  // updated with the server-side state.  if (options.parse === void 0) options.parse = true;  var model = this;  var success = options.success;  options.success = function(resp) {    // Ensure attributes are restored during synchronous saves.    model.attributes = attributes;    var serverAttrs = model.parse(resp, options);    if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);    if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {      return false;    }    if (success) success(model, resp, options);    model.trigger('sync', model, resp, options);  };  wrapError(this, options);  method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');  if (method === 'patch') options.attrs = attrs;  xhr = this.sync(method, this, options);  // Restore attributes.  if (attrs && options.wait) this.attributes = attributes;  return xhr;},// Destroy this model on the server if it was already persisted.// Optimistically removes the model from its collection, if it has one.// If `wait: true` is passed, waits for the server to respond before removal.destroy: function(options) {  options = options ? _.clone(options) : {};  var model = this;  var success = options.success;  var destroy = function() {    model.trigger('destroy', model, model.collection, options);  };  options.success = function(resp) {    if (options.wait || model.isNew()) destroy();    if (success) success(model, resp, options);    if (!model.isNew()) model.trigger('sync', model, resp, options);  };  if (this.isNew()) {    options.success();    return false;  }  wrapError(this, options);  var xhr = this.sync('delete', this, options);  if (!options.wait) destroy();  return xhr;},// Default URL for the model's representation on the server -- if you're// using Backbone's restful methods, override this to change the endpoint// that will be called.url: function() {  var base =    _.result(this, 'urlRoot') ||    _.result(this.collection, 'url') ||    urlError();  if (this.isNew()) return base;  return base.replace(/([^\/])$/, '$1/') + encodeURIComponent(this.id);},// **parse** converts a response into the hash of attributes to be `set` on// the model. The default implementation is just to pass the response along.parse: function(resp, options) {  return resp;},// Create a new model with identical attributes to this one.clone: function() {  return new this.constructor(this.attributes);},// A model is new if it has never been saved to the server, and lacks an id.isNew: function() {  return !this.has(this.idAttribute);},// Check if the model is currently in a valid state.isValid: function(options) {  return this._validate({}, _.extend(options || {}, { validate: true }));},// Run validation against the next complete set of model attributes,// returning `true` if all is well. Otherwise, fire an `"invalid"` event._validate: function(attrs, options) {  if (!options.validate || !this.validate) return true;  attrs = _.extend({}, this.attributes, attrs);  var error = this.validationError = this.validate(attrs, options) || null;  if (!error) return true;  this.trigger('invalid', this, error, _.extend(options, {validationError: error}));  return false;}

});

// Underscore methods that we want to implement on the Model.

var modelMethods = ['keys', 'values', 'pairs', 'invert', 'pick', 'omit'];

// Mix in each Underscore method as a proxy to Model#attributes.

.each(modelMethods, function(method) {
Model.prototype[method] = function() {
var args = slice.call(arguments);
args.unshift(this.attributes);
return _[method].apply(
, args);
};
});

// Backbone.Collection

// -------------------

// If models tend to represent a single row of data, a Backbone Collection is

// more analagous to a table full of data ... or a small slice or page of that
// table, or a collection of rows that belong together for a particular reason
// -- all of the messages in this particular folder, all of the documents
// belonging to this particular author, and so on. Collections maintain
// indexes of their models, both in order, and for lookup by id.

// Create a new Collection, perhaps to contain a specific type of model.

// If a comparator is specified, the Collection will maintain
// its models in sort order, as they're added and removed.
var Collection = Backbone.Collection = function(models, options) {
options || (options = {});
if (options.model) this.model = options.model;
if (options.comparator !== void 0) this.comparator = options.comparator;
this._reset();
this.initialize.apply(this, arguments);
if (models) this.reset(models, _.extend({silent: true}, options));
};

// Default options for Collection#set.

var setOptions = {add: true, remove: true, merge: true};
var addOptions = {add: true, remove: false};

// Define the Collection's inheritable methods.

_.extend(Collection.prototype, Events, {

// The default model for a collection is just a **Backbone.Model**.// This should be overridden in most cases.model: Model,// Initialize is an empty function by default. Override it with your own// initialization logic.initialize: function(){},// The JSON representation of a Collection is an array of the// models' attributes.toJSON: function(options) {  return this.map(function(model){ return model.toJSON(options); });},// Proxy `Backbone.sync` by default.sync: function() {  return Backbone.sync.apply(this, arguments);},// Add a model, or list of models to the set.add: function(models, options) {  return this.set(models, _.extend({merge: false}, options, addOptions));},// Remove a model, or a list of models from the set.remove: function(models, options) {  var singular = !_.isArray(models);  models = singular ? [models] : _.clone(models);  options || (options = {});  var i, l, index, model;  for (i = 0, l = models.length; i < l; i++) {    model = models[i] = this.get(models[i]);    if (!model) continue;    delete this._byId[model.id];    delete this._byId[model.cid];    index = this.indexOf(model);    this.models.splice(index, 1);    this.length--;    if (!options.silent) {      options.index = index;      model.trigger('remove', model, this, options);    }    this._removeReference(model, options);  }  return singular ? models[0] : models;},// Update a collection by `set`-ing a new list of models, adding new ones,// removing models that are no longer present, and merging models that// already exist in the collection, as necessary. Similar to **Model#set**,// the core operation for updating the data contained by the collection.set: function(models, options) {  options = _.defaults({}, options, setOptions);  if (options.parse) models = this.parse(models, options);  var singular = !_.isArray(models);  models = singular ? (models ? [models] : []) : _.clone(models);  var i, l, id, model, attrs, existing, sort;  var at = options.at;  var targetModel = this.model;  var sortable = this.comparator && (at == null) && options.sort !== false;  var sortAttr = _.isString(this.comparator) ? this.comparator : null;  var toAdd = [], toRemove = [], modelMap = {};  var add = options.add, merge = options.merge, remove = options.remove;  var order = !sortable && add && remove ? [] : false;  // Turn bare objects into model references, and prevent invalid models  // from being added.  for (i = 0, l = models.length; i < l; i++) {    attrs = models[i] || {};    if (attrs instanceof Model) {      id = model = attrs;    } else {      id = attrs[targetModel.prototype.idAttribute || 'id'];    }    // If a duplicate is found, prevent it from being added and    // optionally merge it into the existing model.    if (existing = this.get(id)) {      if (remove) modelMap[existing.cid] = true;      if (merge) {        attrs = attrs === model ? model.attributes : attrs;        if (options.parse) attrs = existing.parse(attrs, options);        existing.set(attrs, options);        if (sortable && !sort && existing.hasChanged(sortAttr)) sort = true;      }      models[i] = existing;    // If this is a new, valid model, push it to the `toAdd` list.    } else if (add) {      model = models[i] = this._prepareModel(attrs, options);      if (!model) continue;      toAdd.push(model);      this._addReference(model, options);    }    // Do not add multiple models with the same `id`.    model = existing || model;    if (order && (model.isNew() || !modelMap[model.id])) order.push(model);    modelMap[model.id] = true;  }  // Remove nonexistent models if appropriate.  if (remove) {    for (i = 0, l = this.length; i < l; ++i) {      if (!modelMap[(model = this.models[i]).cid]) toRemove.push(model);    }    if (toRemove.length) this.remove(toRemove, options);  }  // See if sorting is needed, update `length` and splice in new models.  if (toAdd.length || (order && order.length)) {    if (sortable) sort = true;    this.length += toAdd.length;    if (at != null) {      for (i = 0, l = toAdd.length; i < l; i++) {        this.models.splice(at + i, 0, toAdd[i]);      }    } else {      if (order) this.models.length = 0;      var orderedModels = order || toAdd;      for (i = 0, l = orderedModels.length; i < l; i++) {        this.models.push(orderedModels[i]);      }    }  }  // Silently sort the collection if appropriate.  if (sort) this.sort({silent: true});  // Unless silenced, it's time to fire all appropriate add/sort events.  if (!options.silent) {    for (i = 0, l = toAdd.length; i < l; i++) {      (model = toAdd[i]).trigger('add', model, this, options);    }    if (sort || (order && order.length)) this.trigger('sort', this, options);  }  // Return the added (or merged) model (or models).  return singular ? models[0] : models;},// When you have more items than you want to add or remove individually,// you can reset the entire set with a new list of models, without firing// any granular `add` or `remove` events. Fires `reset` when finished.// Useful for bulk operations and optimizations.reset: function(models, options) {  options || (options = {});  for (var i = 0, l = this.models.length; i < l; i++) {    this._removeReference(this.models[i], options);  }  options.previousModels = this.models;  this._reset();  models = this.add(models, _.extend({silent: true}, options));  if (!options.silent) this.trigger('reset', this, options);  return models;},// Add a model to the end of the collection.push: function(model, options) {  return this.add(model, _.extend({at: this.length}, options));},// Remove a model from the end of the collection.pop: function(options) {  var model = this.at(this.length - 1);  this.remove(model, options);  return model;},// Add a model to the beginning of the collection.unshift: function(model, options) {  return this.add(model, _.extend({at: 0}, options));},// Remove a model from the beginning of the collection.shift: function(options) {  var model = this.at(0);  this.remove(model, options);  return model;},// Slice out a sub-array of models from the collection.slice: function() {  return slice.apply(this.models, arguments);},// Get a model from the set by id.get: function(obj) {  if (obj == null) return void 0;  return this._byId[obj] || this._byId[obj.id] || this._byId[obj.cid];},// Get the model at the given index.at: function(index) {  return this.models[index];},// Return models with matching attributes. Useful for simple cases of// `filter`.where: function(attrs, first) {  if (_.isEmpty(attrs)) return first ? void 0 : [];  return this[first ? 'find' : 'filter'](function(model) {    for (var key in attrs) {      if (attrs[key] !== model.get(key)) return false;    }    return true;  });},// Return the first model with matching attributes. Useful for simple cases// of `find`.findWhere: function(attrs) {  return this.where(attrs, true);},// Force the collection to re-sort itself. You don't need to call this under// normal circumstances, as the set will maintain sort order as each item// is added.sort: function(options) {  if (!this.comparator) throw new Error('Cannot sort a set without a comparator');  options || (options = {});  // Run sort based on type of `comparator`.  if (_.isString(this.comparator) || this.comparator.length === 1) {    this.models = this.sortBy(this.comparator, this);  } else {    this.models.sort(_.bind(this.comparator, this));  }  if (!options.silent) this.trigger('sort', this, options);  return this;},// Pluck an attribute from each model in the collection.pluck: function(attr) {  return _.invoke(this.models, 'get', attr);},// Fetch the default set of models for this collection, resetting the// collection when they arrive. If `reset: true` is passed, the response// data will be passed through the `reset` method instead of `set`.fetch: function(options) {  options = options ? _.clone(options) : {};  if (options.parse === void 0) options.parse = true;  var success = options.success;  var collection = this;  options.success = function(resp) {    var method = options.reset ? 'reset' : 'set';    collection[method](resp, options);    if (success) success(collection, resp, options);    collection.trigger('sync', collection, resp, options);  };  wrapError(this, options);  return this.sync('read', this, options);},// Create a new instance of a model in this collection. Add the model to the// collection immediately, unless `wait: true` is passed, in which case we// wait for the server to agree.create: function(model, options) {  options = options ? _.clone(options) : {};  if (!(model = this._prepareModel(model, options))) return false;  if (!options.wait) this.add(model, options);  var collection = this;  var success = options.success;  options.success = function(model, resp) {    if (options.wait) collection.add(model, options);    if (success) success(model, resp, options);  };  model.save(null, options);  return model;},// **parse** converts a response into a list of models to be added to the// collection. The default implementation is just to pass it through.parse: function(resp, options) {  return resp;},// Create a new collection with an identical list of models as this one.clone: function() {  return new this.constructor(this.models);},// Private method to reset all internal state. Called when the collection// is first initialized or reset._reset: function() {  this.length = 0;  this.models = [];  this._byId  = {};},// Prepare a hash of attributes (or other model) to be added to this// collection._prepareModel: function(attrs, options) {  if (attrs instanceof Model) return attrs;  options = options ? _.clone(options) : {};  options.collection = this;  var model = new this.model(attrs, options);  if (!model.validationError) return model;  this.trigger('invalid', this, model.validationError, options);  return false;},// Internal method to create a model's ties to a collection._addReference: function(model, options) {  this._byId[model.cid] = model;  if (model.id != null) this._byId[model.id] = model;  if (!model.collection) model.collection = this;  model.on('all', this._onModelEvent, this);},// Internal method to sever a model's ties to a collection._removeReference: function(model, options) {  if (this === model.collection) delete model.collection;  model.off('all', this._onModelEvent, this);},// Internal method called every time a model in the set fires an event.// Sets need to update their indexes when models change ids. All other// events simply proxy through. "add" and "remove" events that originate// in other collections are ignored._onModelEvent: function(event, model, collection, options) {  if ((event === 'add' || event === 'remove') && collection !== this) return;  if (event === 'destroy') this.remove(model, options);  if (model && event === 'change:' + model.idAttribute) {    delete this._byId[model.previous(model.idAttribute)];    if (model.id != null) this._byId[model.id] = model;  }  this.trigger.apply(this, arguments);}

});

// Underscore methods that we want to implement on the Collection.

// 90% of the core usefulness of Backbone Collections is actually implemented
// right here:
var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl',
'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select',
'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke',
'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest',
'tail', 'drop', 'last', 'without', 'difference', 'indexOf', 'shuffle',
'lastIndexOf', 'isEmpty', 'chain', 'sample'];

// Mix in each Underscore method as a proxy to Collection#models.

.each(methods, function(method) {
Collection.prototype[method] = function() {
var args = slice.call(arguments);
args.unshift(this.models);
return _[method].apply(
, args);
};
});

// Underscore methods that take a property name as an argument.

var attributeMethods = ['groupBy', 'countBy', 'sortBy', 'indexBy'];

// Use attributes instead of properties.

_.each(attributeMethods, function(method) {
Collection.prototype[method] = function(value, context) {
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _[method](this.models, iterator, context);
};
});

// Backbone.View

// -------------

// Backbone Views are almost more convention than they are actual code. A View

// is simply a JavaScript object that represents a logical chunk of UI in the
// DOM. This might be a single item, an entire list, a sidebar or panel, or
// even the surrounding frame which wraps your whole app. Defining a chunk of
// UI as a View allows you to define your DOM events declaratively, without
// having to worry about render order ... and makes it easy for the view to
// react to specific changes in the state of your models.

// Creating a Backbone.View creates its initial element outside of the DOM,

// if an existing element is not provided...
var View = Backbone.View = function(options) {
this.cid = _.uniqueId('view');
options || (options = {});
_.extend(this, _.pick(options, viewOptions));
this._ensureElement();
this.initialize.apply(this, arguments);
this.delegateEvents();
};

// Cached regex to split keys for delegate.

var delegateEventSplitter = /^(\S+)\s(.)$/;

// List of view options to be merged as properties.

var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];

// Set up all inheritable Backbone.View properties and methods.

_.extend(View.prototype, Events, {

// The default `tagName` of a View's element is `"div"`.tagName: 'div',// jQuery delegate for element lookup, scoped to DOM elements within the// current view. This should be preferred to global lookups where possible.$: function(selector) {  return this.$el.find(selector);},// Initialize is an empty function by default. Override it with your own// initialization logic.initialize: function(){},// **render** is the core function that your view should override, in order// to populate its element (`this.el`), with the appropriate HTML. The// convention is for **render** to always return `this`.render: function() {  return this;},// Remove this view by taking the element out of the DOM, and removing any// applicable Backbone.Events listeners.remove: function() {  this.$el.remove();  this.stopListening();  return this;},// Change the view's element (`this.el` property), including event// re-delegation.setElement: function(element, delegate) {  if (this.$el) this.undelegateEvents();  this.$el = element instanceof Backbone.$ ? element : Backbone.$(element);  this.el = this.$el[0];  if (delegate !== false) this.delegateEvents();  return this;},// Set callbacks, where `this.events` is a hash of//// *{"event selector": "callback"}*////     {//       'mousedown .title':  'edit',//       'click .button':     'save',//       'click .open':       function(e) { ... }//     }//// pairs. Callbacks will be bound to the view, with `this` set properly.// Uses event delegation for efficiency.// Omitting the selector binds the event to `this.el`.// This only works for delegate-able events: not `focus`, `blur`, and// not `change`, `submit`, and `reset` in Internet Explorer.delegateEvents: function(events) {  if (!(events || (events = _.result(this, 'events')))) return this;  this.undelegateEvents();  for (var key in events) {    var method = events[key];    if (!_.isFunction(method)) method = this[events[key]];    if (!method) continue;    var match = key.match(delegateEventSplitter);    var eventName = match[1], selector = match[2];    method = _.bind(method, this);    eventName += '.delegateEvents' + this.cid;    if (selector === '') {      this.$el.on(eventName, method);    } else {      this.$el.on(eventName, selector, method);    }  }  return this;},// Clears all callbacks previously bound to the view with `delegateEvents`.// You usually don't need to use this, but may wish to if you have multiple// Backbone views attached to the same DOM element.undelegateEvents: function() {  this.$el.off('.delegateEvents' + this.cid);  return this;},// Ensure that the View has a DOM element to render into.// If `this.el` is a string, pass it through `$()`, take the first// matching element, and re-assign it to `el`. Otherwise, create// an element from the `id`, `className` and `tagName` properties._ensureElement: function() {  if (!this.el) {    var attrs = _.extend({}, _.result(this, 'attributes'));    if (this.id) attrs.id = _.result(this, 'id');    if (this.className) attrs['class'] = _.result(this, 'className');    var $el = Backbone.$('<' + _.result(this, 'tagName') + '>').attr(attrs);    this.setElement($el, false);  } else {    this.setElement(_.result(this, 'el'), false);  }}

});

// Backbone.sync

// -------------

// Override this function to change the manner in which Backbone persists

// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model's url(). Some possible customizations could be:
//
// * Use setTimeout to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on Backbone.emulateHTTP in order to send PUT and DELETE requests
// as POST, with a _method parameter containing the true HTTP method,
// as well as all requests with the body as application/x-www-form-urlencoded
// instead of application/json with the model in a param named model.
// Useful when interfacing with server-side languages like PHP that make
// it difficult to read the body of PUT requests.
Backbone.sync = function(method, model, options) {
var type = methodMap[method];

// Default options, unless specified._.defaults(options || (options = {}), {  emulateHTTP: Backbone.emulateHTTP,  emulateJSON: Backbone.emulateJSON});// Default JSON-request options.var params = {type: type, dataType: 'json'};// Ensure that we have a URL.if (!options.url) {  params.url = _.result(model, 'url') || urlError();}// Ensure that we have the appropriate request data.if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {  params.contentType = 'application/json';  params.data = JSON.stringify(options.attrs || model.toJSON(options));}// For older servers, emulate JSON by encoding the request into an HTML-form.if (options.emulateJSON) {  params.contentType = 'application/x-www-form-urlencoded';  params.data = params.data ? {model: params.data} : {};}// For older servers, emulate HTTP by mimicking the HTTP method with `_method`// And an `X-HTTP-Method-Override` header.if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {  params.type = 'POST';  if (options.emulateJSON) params.data._method = type;  var beforeSend = options.beforeSend;  options.beforeSend = function(xhr) {    xhr.setRequestHeader('X-HTTP-Method-Override', type);    if (beforeSend) return beforeSend.apply(this, arguments);  };}// Don't process data on a non-GET request.if (params.type !== 'GET' && !options.emulateJSON) {  params.processData = false;}// If we're sending a `PATCH` request, and we're in an old Internet Explorer// that still has ActiveX enabled by default, override jQuery to use that// for XHR instead. Remove this line when jQuery supports `PATCH` on IE8.if (params.type === 'PATCH' && noXhrPatch) {  params.xhr = function() {    return new ActiveXObject("Microsoft.XMLHTTP");  };}// Make the request, allowing the user to override any Ajax options.var xhr = options.xhr = Backbone.ajax(_.extend(params, options));model.trigger('request', model, xhr, options);return xhr;

};

var noXhrPatch =

typeof window !== 'undefined' && !!window.ActiveXObject &&
!(window.XMLHttpRequest && (new XMLHttpRequest).dispatchEvent);

// Map from CRUD to HTTP for our default Backbone.sync implementation.

var methodMap = {
'create': 'POST',
'update': 'PUT',
'patch': 'PATCH',
'delete': 'DELETE',
'read': 'GET'
};

// Set the default implementation of Backbone.ajax to proxy through to $.

// Override this if you'd like to use a different library.
Backbone.ajax = function() {
return Backbone.$.ajax.apply(Backbone.$, arguments);
};

// Backbone.Router

// ---------------

// Routers map faux-URLs to actions, and fire events when routes are

// matched. Creating a new one sets its routes hash, if not set statically.
var Router = Backbone.Router = function(options) {
options || (options = {});
if (options.routes) this.routes = options.routes;
this._bindRoutes();
this.initialize.apply(this, arguments);
};

// Cached regular expressions for matching named param parts and splatted

// parts of route strings.
var optionalParam = /((.*?))/g;
var namedParam = /((\?)?:\w+/g;
var splatParam = /*\w+/g;
var escapeRegExp = /[-{}[]+?.,\\^$|#\s]/g;

// Set up all inheritable Backbone.Router properties and methods.

_.extend(Router.prototype, Events, {

// Initialize is an empty function by default. Override it with your own// initialization logic.initialize: function(){},// Manually bind a single named route to a callback. For example:////     this.route('search/:query/p:num', 'search', function(query, num) {//       ...//     });//route: function(route, name, callback) {  if (!_.isRegExp(route)) route = this._routeToRegExp(route);  if (_.isFunction(name)) {    callback = name;    name = '';  }  if (!callback) callback = this[name];  var router = this;  Backbone.history.route(route, function(fragment) {    var args = router._extractParameters(route, fragment);    router.execute(callback, args);    router.trigger.apply(router, ['route:' + name].concat(args));    router.trigger('route', name, args);    Backbone.history.trigger('route', router, name, args);  });  return this;},// Execute a route handler with the provided parameters.  This is an// excellent place to do pre-route setup or post-route cleanup.execute: function(callback, args) {  if (callback) callback.apply(this, args);},// Simple proxy to `Backbone.history` to save a fragment into the history.navigate: function(fragment, options) {  Backbone.history.navigate(fragment, options);  return this;},// Bind all defined routes to `Backbone.history`. We have to reverse the// order of the routes here to support behavior where the most general// routes can be defined at the bottom of the route map._bindRoutes: function() {  if (!this.routes) return;  this.routes = _.result(this, 'routes');  var route, routes = _.keys(this.routes);  while ((route = routes.pop()) != null) {    this.route(route, this.routes[route]);  }},// Convert a route string into a regular expression, suitable for matching// against the current location hash._routeToRegExp: function(route) {  route = route.replace(escapeRegExp, '\\$&')               .replace(optionalParam, '(?:$1)?')               .replace(namedParam, function(match, optional) {                 return optional ? match : '([^/?]+)';               })               .replace(splatParam, '([^?]*?)');  return new RegExp('^' + route + '(?:\\?([\\s\\S]*))?$');},// Given a route, and a URL fragment that it matches, return the array of// extracted decoded parameters. Empty or unmatched parameters will be// treated as `null` to normalize cross-browser behavior._extractParameters: function(route, fragment) {  var params = route.exec(fragment).slice(1);  return _.map(params, function(param, i) {    // Don't decode the search params.    if (i === params.length - 1) return param || null;    return param ? decodeURIComponent(param) : null;  });}

});

// Backbone.History

// ----------------

// Handles cross-browser history management, based on either

// and real URLs, or
//
// and URL fragments. If the browser supports neither (old IE, natch),
// falls back to polling.
var History = Backbone.History = function() {
this.handlers = [];
_.bindAll(this, 'checkUrl');

// Ensure that `History` can be used outside of the browser.if (typeof window !== 'undefined') {  this.location = window.location;  this.history = window.history;}

};

// Cached regex for stripping a leading hash/slash and trailing space.

var routeStripper = /^[#\/]|\s+$/g;

// Cached regex for stripping leading and trailing slashes.

var rootStripper = /^\/+|\/+$/g;

// Cached regex for detecting MSIE.

var isExplorer = /msie [\w.]+/;

// Cached regex for removing a trailing slash.

var trailingSlash = /\/$/;

// Cached regex for stripping urls of hash.

var pathStripper = /#.*$/;

// Has the history handling already been started?

History.started = false;

// Set up all inheritable Backbone.History properties and methods.

_.extend(History.prototype, Events, {

// The default interval to poll for hash changes, if necessary, is// twenty times a second.interval: 50,// Are we at the app root?atRoot: function() {  return this.location.pathname.replace(/[^\/]$/, '$&/') === this.root;},// Gets the true hash value. Cannot use location.hash directly due to bug// in Firefox where location.hash will always be decoded.getHash: function(window) {  var match = (window || this).location.href.match(/#(.*)$/);  return match ? match[1] : '';},// Get the cross-browser normalized URL fragment, either from the URL,// the hash, or the override.getFragment: function(fragment, forcePushState) {  if (fragment == null) {    if (this._hasPushState || !this._wantsHashChange || forcePushState) {      fragment = decodeURI(this.location.pathname + this.location.search);      var root = this.root.replace(trailingSlash, '');      if (!fragment.indexOf(root)) fragment = fragment.slice(root.length);    } else {      fragment = this.getHash();    }  }  return fragment.replace(routeStripper, '');},// Start the hash change handling, returning `true` if the current URL matches// an existing route, and `false` otherwise.start: function(options) {  if (History.started) throw new Error("Backbone.history has already been started");  History.started = true;  // Figure out the initial configuration. Do we need an iframe?  // Is pushState desired ... is it available?  this.options          = _.extend({root: '/'}, this.options, options);  this.root             = this.options.root;  this._wantsHashChange = this.options.hashChange !== false;  this._wantsPushState  = !!this.options.pushState;  this._hasPushState    = !!(this.options.pushState && this.history && this.history.pushState);  var fragment          = this.getFragment();  var docMode           = document.documentMode;  var oldIE             = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7));  // Normalize root to always include a leading and trailing slash.  this.root = ('/' + this.root + '/').replace(rootStripper, '/');  if (oldIE && this._wantsHashChange) {    var frame = Backbone.$('

});

// Create the default Backbone.history.

Backbone.history = new History;

// Helpers

// -------

// Helper function to correctly set up the prototype chain, for subclasses.

// Similar to goog.inherits, but uses a hash of prototype properties and
// class properties to be extended.
var extend = function(protoProps, staticProps) {
var parent = this;
var child;

// The constructor function for the new subclass is either defined by you// (the "constructor" property in your `extend` definition), or defaulted// by us to simply call the parent's constructor.if (protoProps && _.has(protoProps, 'constructor')) {  child = protoProps.constructor;} else {  child = function(){ return parent.apply(this, arguments); };}// Add static properties to the constructor function, if supplied._.extend(child, parent, staticProps);// Set the prototype chain to inherit from `parent`, without calling// `parent`'s constructor function.var Surrogate = function(){ this.constructor = child; };Surrogate.prototype = parent.prototype;child.prototype = new Surrogate;// Add prototype properties (instance properties) to the subclass,// if supplied.if (protoProps) _.extend(child.prototype, protoProps);// Set a convenience property in case the parent's prototype is needed// later.child.__super__ = parent.prototype;return child;

};

// Set up inheritance for the model, collection, router, view and history.

Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;

// Throw an error when a URL is needed, and none is supplied.

var urlError = function() {
throw new Error('A "url" property or function must be specified');
};

// Wrap an optional error callback with a fallback error event.

var wrapError = function(model, options) {
var error = options.error;
options.error = function(resp) {
if (error) error(model, resp, options);
model.trigger('error', model, resp, options);
};
};

return Backbone;

}));

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